⚡ RAPPELZ ATTACK SPEED PLATEAUS GUIDE – MECHANICS & BREAKPOINTS (PRE & POST EPIC 9.6)
Attack Speed (AS) is one of the most important stats for physical DPS classes. For years, Rappelz had a “plateau” system where attack speed only increased at specific breakpoints. With Epic 9.6 (The Siege of the Citadel), the plateau system was removed, and attack speed now scales linearly. This guide explains the old system, the changes in Epic 9.6, how attack speed works now, and how to optimise your AS for maximum damage output.
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| What Are Attack Speed Plateaus? | |||||||||||||||||||
| Old System Definition | In Rappelz prior to Epic 9.6, Attack Speed did not increase continuously. Instead, it only provided a benefit when your total AS (from gear, buffs, stats, and skills) reached specific threshold values called “plateaus”. Any AS between plateaus was completely wasted – offering no increase to your actual attack rate. | ||||||||||||||||||
| Old Attack Speed Plateaus (Pre‑Epic 9.6) | |||||||||||||||||||
| Tier Plateau Values |
⚠️ Example: If your character had 190 AS, you were still at the first plateau (100 AS). The extra 90 AS gave absolutely no benefit. This made min‑maxing frustrating and unintuitive. |
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| Epic 9.6 – The Removal of Plateaus | |||||||||||||||||||
| 9.6 Patch What Changed | With the release of Epic 9.6: The Siege of the Citadel (March 2019), the developers removed the plateau system entirely. Attack Speed now scales linearly – every point of AS contributes directly to increasing your attack rate. There are no wasted stats anymore. The patch notes explicitly stated: “Attack speed plateaus have been removed. Attack speed now increases smoothly with each point.” This change was part of a larger class balance update that also reworked the Slayer, Void Mage, and Templar classes. |
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| Post‑9.6 Linear Scaling | |||||||||||||||||||
| Formula How It Works Now | The exact formula is not published, but community tests suggest that attack delay reduction is now proportional to AS / (AS + constant) or a similar diminishing returns curve. However, the key point is that every AS point matters. Increasing AS from 190 to 200 now gives a real, measurable benefit where before it gave none.💡 Practical implication: You no longer need to obsess over reaching exact breakpoints. Every buff, gear upgrade, and stat point that increases Attack Speed directly improves your DPS. |
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| Optimising Attack Speed (Post‑9.6) | |||||||||||||||||||
| Sources Where to Get AS |
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| Diminishing Returns | |||||||||||||||||||
| Curve Is There Still Diminishing Returns? | While the plateau system is gone, most stats in Rappelz have diminishing returns at very high values. Attack Speed is similar – the first 200 AS give a larger relative increase than the next 200 AS. However, compared to the old system, any increase is still beneficial. For most end‑game players (300–500 AS), each additional point still provides meaningful DPS gains. | ||||||||||||||||||
📊 OLD VS. NEW – COMPARISON EXAMPLE
| Attack Speed Value | Pre-9.6 Effect | Post-9.6 Effect |
|---|---|---|
| 100 | Plateau 1 achieved | Noticeable increase over 0 |
| 150 | NO CHANGE (wasted 50 AS) | Faster than 100 AS |
| 199 | Still plateau 1 (wasted 99) | Much faster than 150 AS |
| 200 | Plateau 2 achieved (big jump) | Smooth increase from 199 |
| 300 | Plateau 3 | Even faster |
| 400 | Plateau 4 | Even faster |
| 500 | Plateau 5 (max) | Very fast |
💡 Takeaway: Under the old system, having 199 AS was identical to 100 AS – a huge waste. Now, every point invested pays off.
📜 HISTORICAL CONTEXT – WHY PLAYERS CARED
Before Epic 9.6, reaching the next attack speed plateau was a major goal for min‑maxers. Players would invest heavily in Agility, attack speed awakening stats, and specific gear sets to jump from one plateau to the next. Gearing decisions were often made around hitting exact numbers (e.g., “I need exactly 50 more AS to hit the next plateau”). This created an unintuitive and frustrating gearing meta, where intermediate upgrades felt useless.
The removal of plateaus in Epic 9.6 was widely praised by the community. It made gearing more intuitive and rewarding – every small upgrade now contributes directly to your DPS. This change also made other stats like Agility (which grants AS) more valuable in a linear fashion.
⚠️ Important: Some older guides and forum posts still reference “attack speed plateaus”. Be aware that any information from before March 2019 (Epic 9.6) is outdated. Always check the patch version when reading old content.
