Full Rappelz Epic Timeline › Epic 6.1 — Navis Lamia
Released 5 May 2009, Rappelz Epic 6.1: Navis Lamia marked a new chapter — a redesigned interface that replaced the one used since Epic 2, three entirely new creatures, the mysterious Navis Lamia questline and a rebuilt apprentice island. After five Epics of incremental refinement, the game looked and felt meaningfully different.
A New Interface After Three Years
One of the most visible changes in Epic 6.1 was the complete redesign of the game interface. The UI introduced in Epic 2 had served players for over three years across four major Epics. Navis Lamia finally replaced it — modernising the look of the game and setting the visual standard for the Epics that followed.
The apprentice island was also rebuilt for the second time in Rappelz’s history, continuing the game’s pattern of revisiting the new player experience to keep it aligned with the current state of the game.
Three New Creatures
Epic 6.1 added three new tameable creatures to the Rappelz world — each with a distinct role and appearance:
A new melee-oriented pet making its first appearance in Rappelz — the Wolf became a popular choice for players seeking an aggressive frontline companion.
The winged creature joined the roster in Epic 6.1, adding a new option to the aerial-themed creatures available to players.
A new creature unique to this Epic — the Eimus brought a fresh option to the creature roster alongside its debut in the Navis Lamia storyline.
The Navis Lamia and the Recall Scenario
The Epic’s namesake — the Navis Lamia — arrived alongside a new quest series built around the Recall scenario. This storyline gave players narrative context for the world’s ongoing conflicts and introduced new lore threads that would develop across future Epics.
A new dungeon accompanied the questline, giving players dedicated content to work through as they followed the Navis Lamia story.
Goddess Donor Ranking
Epic 6.1 introduced the Goddess Donor Ranking — a competitive system that tracked the top 10 players by donations to the Goddess, rewarding them with exclusive prizes. It was one of Rappelz’s earliest structured reward systems tied to in-game prestige, and it added a competitive social layer that encouraged regular engagement.
This kind of competitive ranking — simple in concept but effective at driving daily participation — would become a template for similar systems in later Epics.
All Changes in Epic 6.1
Epic 6.1 in Action
Original footage from Rappelz Epic 6.1 — Navis Lamia:
Rappelz Epic 6.1 Navis Lamia footage. Source: historyofrappelz.com
Why Epic 6.1 Still Matters
The new interface introduced in Epic 6.1 is the visual anchor most mid-era Rappelz players remember. If you played between 2009 and the mid-Epic 7 period, this is the UI you knew. It was a significant step forward in polish and usability — and it stayed with the game through two more major Epics before being updated again.
The Wolf, Harpy and Eimus all became fixtures of the pet roster. The open-world duelling system changed the social dynamics of populated zones. And the Navis Lamia storyline gave the game a narrative backbone it had previously lacked. Epic 6.1 is where Rappelz started telling a story — not just presenting a world.
Play Rappelz in 2026 — All Creatures, No P2W
The Wolf, Harpy and Eimus from Epic 6.1 are all part of Rappelz Tournament’s Epic 9.6. Running since 2016, no wipes, no pay-to-win.
Register Free Download ClientSource reference: History of Rappelz — Epic 6.1: Navis Lamia. We recommend visiting historyofrappelz.com for deeper historical research into Rappelz lore and patch history. All text on this page has been independently rewritten.
