Materials & Crafting
An amazing jewel fragment that contains the energy of Crystal Valley. | Crystal Valley Jewel can be made by combining jewel fragments 1 to 4. | Non-Donatable | Etc. | Weight: 0.1
Rappelz Tournament Item Database
An amazing jewel fragment that contains the energy of Crystal Valley. | Crystal Valley Jewel can be made by combining jewel fragments 1 to 4. | Non-Donatable | Etc. | Weight: 0.1
This exact Item ID is also referenced by one or more curated Item Database special catalogues. These links preserve source context without creating a duplicate Item entity.
An amazing jewel fragment that contains the energy of Crystal Valley. | Crystal Valley Jewel can be made by combining jewel fragments 1 to 4. | Non-Donatable | Etc. | Weight: 0.1
Atlas maps this item to 1 monster reference record. Numeric map weights are intentionally not labeled as drop percentages.
1 linked monster references are available in the farming section after the category navigation below.
Base Game · Atlas Reference
Explore source-backed public items from the same class, set, upgrade family, pet-summon family or rank where the client data supports that relationship.
Exact recipe/formula relationships connected to Crystal Valley Jewel Fragment 2 in the bundled reference formula index. Generic equipment formulas remain reference guidance rather than a claim about live Tournament success rates.
Success: 1 Crystal Valley Jewel
Search recent player listings for Crystal Valley Jewel Fragment 2. The item name is passed directly into the Marketplace search field.
Browse more Materials & Upgrades records by unique visual model or switch to every item variant.
1 Atlas monster relationships are linked to this item. These are reference relationships, not confirmed Tournament drop percentages. Spawn counts/areas come from Atlas spatial records. On desktop, hover a monster card briefly for a lightweight profile preview; monsters with Retail 3D also show a small rotating model.
0 is treated as unknown and is not rendered as a requirement. Atlas/reference relationships are labelled separately from Tournament-specific data. Shared 3D models are grouped visually while stable item IDs keep their individual database records.