Materials & Crafting
Limit Level : 100 | Epic type Soul stone | Weight: 0.1 | Min. Lv.: 100 | Weight: 0.1 (Soul Stone)
Rappelz Tournament Item Database
Limit Level : 100 | Epic type Soul stone | Weight: 0.1 | Min. Lv.: 100 | Weight: 0.1 (Soul Stone)
This exact Item ID is also referenced by one or more curated Item Database special catalogues. These links preserve source context without creating a duplicate Item entity.
Limit Level : 100 | Epic type Soul stone | Weight: 0.1 | Min. Lv.: 100 | Weight: 0.1 (Soul Stone)
Atlas maps this item to 2 monster reference records. Numeric map weights are intentionally not labeled as drop percentages.
2 linked monster references are available in the farming section after the category navigation below.
Base Game · Atlas Reference
Explore source-backed public items from the same class, set, upgrade family, pet-summon family or rank where the client data supports that relationship.
Exact recipe/formula relationships connected to Precision Stone in the bundled reference formula index. Generic equipment formulas remain reference guidance rather than a claim about live Tournament success rates.
Success: Finesse Soul Stone of same level is created.
Fail: Materials are consumed.
Search recent player listings for Precision Stone. The item name is passed directly into the Marketplace search field.
Browse more Materials & Upgrades records by unique visual model or switch to every item variant.
Atlas coordinate-derived spawn context for monsters associated with this item: 2 linked monster types across 3 labelled areas. Base-world area names use the nearest supplied location/dungeon label and are reference context, not a live spawn guarantee.
2 Atlas monster relationships are linked to this item. These are reference relationships, not confirmed Tournament drop percentages. Spawn counts/areas come from Atlas spatial records. On desktop, hover a monster card briefly for a lightweight profile preview; monsters with Retail 3D also show a small rotating model.
0 is treated as unknown and is not rendered as a requirement. Atlas/reference relationships are labelled separately from Tournament-specific data. Shared 3D models are grouped visually while stable item IDs keep their individual database records.